Kyle Williams - IMDb LinkedIn email:  kdw3dmail@gmail.com

-Summary-

I am an experienced employee that has over a decade of industrial design, film visual effects and game art experience. I can comfortably bring high end digital media content to an employer on time and on budget in any style or scope specified. Using the skills and techniques developed over time with diverse real-world experience, I bring a deep understanding of digital design used in the marketplace.

As a resource to your company, I can contribute to the individual task as well as the production planning and scheduling of digital content creation. I understand how a positive attitude and leadership through example are essential for success in an office environment. I can become an asset to your company through comradery and a strive for excellence in the field of visual artistry. Together we can create material that captivates audiences and brings the highest quality standard to your visual artistry.

-Professional Achievements-

V.E.S.(Visual Effects Society)

Current Member

V.E.S award nomination for best character in an animated film "Archibald Snatcher" (2015)

Hollywood chapter A.S.I.F.A.

Current member

Academy Award: Scientific and Technical Award    

Our department was awarded a Technical Oscar for pioneering the use of rapid prototyping for character animation in stop-motion film production.

-Skills-

3D Software:

Maya, Zbrush, Mudbox, Substance Painter, AGI, Reality capture

Game Engines:

Unreal, Unity

Rendering applications:

Mental ray, V ray, Maxwell render, Keyshot, Arnold

3d printing:

Magics, Z print, Objet, Stratasys, Form3d, Maker Labs

Other Applications:

After Effects, Photoshop, Bridge, illustrator, Final Cut Pro, Nuke

Systems:

Windows and Linux

Fabrication:

Carpentry, Sculpture, Armature, Photography

-Work History-

Sony Visual Arts

April 2022 – Present               

3d Artist

I am working on the 3D models of actor recreations and props to be used for the PS5. All models are of photoreal recreations of the actor’s likenesses. Currently working on three AAA titles that have yet to be released.

Netflix: Wendell and Wild

February 2019 - April 2022

Digital Fabrication Lead / Technical Director

I managed a 3D printing team composed of CG artist and technicians on the full length stop motion film produced by Netflix. My department is in charge of the C.G. look development for the show, all of the replacement animation for the puppets, and the industrial design associated with the transition of C.G. animation into practical assets.

LAIKA Entertainment

January 2008 to February 2019

3D Modeler (Rapid Prototype Department)

 I worked as a 3D modeler and industrial designer on all Laika's currently released films. In charge of form and function for assigned work of characters, cg environments and props.

FREELANCE

2013 – Present

Independent Contractor: V.F.X. Artist

I work on all aspect of the cg pipeline for assorted independent projects. Modeling, Rigging, Animation, Rendering, and Compositing. Additionally, I have created V.I.P. gifts, physical production assets, proof of concept sculptures, and look development art for independent projects.

Rag Doll

June2018 – January 2019      

3D Modeler                                                                              

I designed the characters heads and faces in the animated sequences for the award winning Chinese short film.

Cinema Relics

June 2016 – September 2016

3D Modeler and Compositor

Contributed Rotoscope and Compositing for live action shots used in the short film.

Responsible for texture art, 3D surfacing, and rendering of CG assets.

Red Horseshoe Paper LLC

August 2014 – November 2014

Industrial Designer

Created and processed 3d printed sculpture masters for use in lost wax silver cast jewelry.

Respond 2

January 2008

CG Pre-visualization, Motion Control Rig operator, Compositor

Modeled Assets for shot animatics and produced camera moves for the Gazelle Motion control crane.

Responsible for rotoscope and digitizing shots.

 

Bent Image Lab

December 2007

Production Assistant

I helped facilitate the creation of animated comercials and shorts.

-Education-

Art Institute of Portland — Portland, Or

B.S. in Media Arts and Animation 2003-2007

Education Highlight:

Senior Portfolio Review Winner (Scholarship)

Portland Community College

Specialized coursework in industrial design, specifically the use of Autodesk’s Inventor software.

Idaho Air National Guard

I completed a 300 hr Internship in the Electronics and Computer repair dept. as a non-uniformed civilian.